(27 April 2018 - 04:31 PM)Nothing interesting I'm afraid, we've got KO-Cuce and the advertisement figured out, we're working on character movement if that's something we won't be able to completely fix we'll launch either way. However we'll at least give it another week as I'll be gone for one week now. P.s. we'll finish this project and launch it, we're just taking it "easy" as we also need to get the correct time frame for our launch to attract the most players. ;p
(06 April 2018 - 04:53 PM)There has been a server side update, however as it seems right now it's crashing the server every few hours, we're looking into fixing this but the server might go up and down in the following 2 days.
(16 March 2018 - 11:31 AM)Not intentional, I've been a bit off / on duo to some health issues (nothing important just annoying fever >< ) We've made loads of progress in this time so I'll try assembling the important ones now and post a topic regarding that. The plan is to go out in April and we really can't / won't mess that up, but as the competition is improving we also have to do so.
(07 March 2018 - 05:03 PM)Information regarding the server will be given somewhere between 12.3 - 15.3.2018. We're working hard to finish the product this month, that way in April it could finally be our time!
So we're finally closing in on the finish line! The amount of time it took us to get here is something we haven't anticipated, we're happy and thankful you have been patient with us.
We will once again need your help with testing to determine how to set the server up in order to get the best possible mix.
While we're pretty confident the game is now running smooth, until we have testers and bug abusers we can't be sure, so at this point I would like to invite you to try out any bug / exploit you might know of.
Testers that helped on our previous version haven't been forgotten, we'll make sure to reward you on official but we would still like to see you testing this version.
If you would like to give private tips or ideas you can send me a PM and I'll add you on Skype or we can have a conversation over PMs.
Testing is scheduled for 27.1.2018, however the time might change depending on how far our developers are going to be. (We could be forced to extend the date for one week if the developers won't be finished)
Dear players, I would like to start with thanking the users that helped us during our first testing phase, the support we got was more than amazing, it gave us some additional motivation to keep us going.
The second part of our testing is going to be PK oriented, once again we would have to ask you to let us know if we missed anything and if the damages are as they should be.
Testing phase is going to start on 15.10.2017 (18:00 +1 GMT)
You're going to start completely geared, therefore VSing / PKing shouldn't be a problem > we'll need to get some feedback on skills failing during PK.
Clan system, you'll be able to reach G1 clan with 5.000NPs earned, we'll make sure to make all the clan keys stored in the power up store. (Testing capes and the NP donation system)
We're going to try and find interested members to start a clan war (8v8 - the number could also be 4v4), if you and your friends would like to try it just send me a PM.
Majority of the skills reported have been reworked, that doesn't mean they're now completely fixed so if you do find some buggy behaviour please do let us know.
Quest competition! (Starting on 15.10.2017)
We're looking for 2 new quests that would increase PK activity.
You can think of any combination between killing monsters / players, but lets try and do something interesting.
While we give you the full power in quest ideas, we will decide the quest reward however your suggestion is welcome!
Quest competition rules are going to be posted tomorrow on 15th.
This competition is going to be held because we think plenty of you guys have great ideas and you could really help us improve our concept.
Değerli oyuncular, öncelikle bizlere ilk test sunucumuzda yardimci olan oyunculara teşekkür ederiz, aldığımız desteklere nekadar teşekkür etsek az , bu da bizim daha çok çalışmamıza ve ekibimize ekstra motivasyon verdi.
2.ci bölüm yine test'ten oluşmaktadır fakat PK olarak, eğer bir sorun ile karşılasır iseniz lütfen yönetim ekibimize bildirmeyi unutmayınız.
Test sunucumuz 15.10.2017 da başlıyacaktır saat akşam 19:00'da
Örnek, asas 72 skill'den sonra kararma açılınca oyun takılarak yürümesi %80 kişiler de böyle olur. Bunu fixleyen sadece UsKO ve 1 PvP var o pvp ismini vermek istemiyorum. Bunun çözümü de F10'dan option ayarlarından ekranı bembeyaz yapıp tekrar eski haline getirince takılma gideriliyordu. Umarım fixlenmiştir.
Ben hiç oyle bir sorunla karsilasmadim yani 72 assasin skilinden sonra oyunun takilmasi saçma olur eger merak ettiginiz sorularda olursa benimle Forum'dan ozelden iletisime geçebilirsiniz. Beni sakin yanlis anlamayin sadece burasi bu konu için yeri degil